This resource was created for our 2021 Education conference. The session discusses how to use Minecraft in a classroom context, introducing ideas on how to set it up and make programs with it. We have also provided other resources you can use with your learners.
Programming Across the CFW – Scratch
This resource was created for our 2022 Education conference. The session goes through how to use Scratch programming across the curriculum.
Programming Across the CFW – Python
This resource was created for our 2022 Education conference. The session goes through how to use Python programming across the curriculum.
Machine Learning Education Conference 2022 Primary
This resource was created for our 2022 Education conference. The session goes through how to use Machine Learning for Kids and how it is useful for teaching multiple areas of the curriculum, not just Computer Science.
Machine Learning Education Conference 2022 Secondary
This resource was created for our 2022 Education conference. The session goes through how to use Machine Learning for Kids and how it is useful for teaching multiple areas of the curriculum, not just Computer Science.
Cyber Security Primary
Cyber Security is essential for keeping data safe. Password security in particular affects everyone and is especially important for learners to understand due to how many data breaches are caused by passwords. In this workshop, we will look into how to make strong passwords and encryption and how hackers crack this security and decryption. Included in this page are the … Read More
Cyber Security Secondary
Cyber Security is essential for keeping data safe. Password security in particular affects everyone and is especially important for learners to understand due to how many data breaches are caused by passwords. In this workshop, we will look into how to make strong passwords and encryption and how hackers crack this security and decryption. Included in this page are the … Read More
C3: Technology, Ethics & The Future
This workshop focuses on the evolution of technology, ethical issues surrounding technology and future developments. Students will build electronic circuits replicating smart lights and use LEGO Mindstorms to imitate autonomous vehicles whilst considering ethical concerns.
Python Maths
This activity pack explains how we can use Python to draw shapes and program interesting patterns. We’ll be looking at: – Using turtle to draw shapes – Using Python to draw turtles – Python geometry What you’ll need: – Pen and paper – Scissors – Computer access – Access to Python via edublocks or by installing Python and IDLE